<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>graphicanime's CGPortoflio Gallery</title>
<link>http://graphicanime.cgsociety.org/gallery/</link>
<description>graphicanime's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>WIP DIDO's Cave -Animation Test</title>
	<link>http://graphicanime.cgsociety.org/gallery/794393</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/189930/189930_1249840150_small.jpg"><br><br>This is one of the test shot scenes where Mystere (Blue Armor) and her sentinels are entering the cave of the Vampire Dido, to save her Father, Lord Jasta.<br />
<br />
<br />
Software: Anime Studio Pro 6<br />
Backdrops : Photoshop CS3]]>
	</description>
	<pubDate>Sun, 09 Aug 2009 12:49:12 +0000</pubDate>
	</item>
	<item>
	<title>Sentinel Walk Test : 2D Animation</title>
	<link>http://graphicanime.cgsociety.org/gallery/783636</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/189930/189930_1247101897_small.jpg"><br><br>This is a walking test for a Villikon Commander sentinel.<br />
<br />
The sentinel is a 2D vector drawing with segmented layers. The animation was done with the help of Anime Studio Pro's bone system.<br />
<br />
The whole animated short be based on the live movie, Villikon Chronicles:Genesis of Evil.<br />
<br />
Let me know what you think<br />
 <br />
Software: Anime Studio Pro 6]]>
	</description>
	<pubDate>Wed, 08 Jul 2009 20:11:39 +0000</pubDate>
	</item>
	<item>
	<title>Lovely Demon Demonic Reaper Chronicles ~ Yaffa</title>
	<link>http://graphicanime.cgsociety.org/gallery/777201</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/189930/189930_1245556926_small.jpg"><br><br>Yaffa (main character), green eyed reaper.<br />
<br />
I decided to use softer colors in this piece, with the use of customize brushes and multiple layers.<br />
<br />
Photoshop CS3<br />
Wacom Intuous 3]]>
	</description>
	<pubDate>Sat, 20 Jun 2009 23:02:07 +0000</pubDate>
	</item>
	<item>
	<title>Lovely Demon: Demonic- Reaper Chronicles</title>
	<link>http://graphicanime.cgsociety.org/gallery/512955</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1183178289_small.jpg"><br><br>This is a cover for my new series called Lovely Demon: Demonic- Reaper Chronicles. The cover features the main character, Kawaii Oni, with her possessed scythe.<br />
<br />
The original concept was going to have a dark background, which is my usual style. I decided to use bright colors and random shapes, which is based on the previous CG illustration in my gallery. <br />
<br />
I have created different covers for the first issue. I have finally created this version, which I believe is more of an attention grabber. I have the different cover versions on my deviantart account. http://greasegirl.deviantart.com. Please let me know what your opinion is.<br />
<br />
You can check out the first issue of the comic at <br />
http://www.comicspace.com/greasegirl<br />
It's the first one on the list. I'm currently working on an interactive flash version of the series.<br />
]]>
	</description>
	<pubDate>Sat, 30 Jun 2007 04:38:10 +0000</pubDate>
	</item>
	<item>
	<title>Agave Goddess</title>
	<link>http://graphicanime.cgsociety.org/gallery/700310</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/189930/189930_1227504001_small.jpg"><br><br>&quot;Agave Goddess&quot; is for the submission for the 1800 Tequila bottle art contest. The Agave is the plant that is used to make tequila. I decided to make that as part of the whole theme.<br />
<br />
I was really concern with the color of the whole image. My original plan was to have her wear only blue/green hues, but then I decided to do a combination of gold and black trim. <br />
I'm looking into the critique regarding the composition and the coloring.<br />
<br />
Software: Photoshop CS3 and Wacom tablet/Bamboo]]>
	</description>
	<pubDate>Mon, 24 Nov 2008 05:20:04 +0000</pubDate>
	</item>
	<item>
	<title>Retrieval :3D Animation</title>
	<link>http://graphicanime.cgsociety.org/gallery/777292</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/189930/189930_1245589034_small.jpg"><br><br>This was done in 2004. This was my very first 3D animation that was done for my computer science indepedent study. I used Animation Master to model and animate the whole movie short. The still frames were rendered in Animation Master using its cartoon render. I composed the music with PropellerHead's Reason.]]>
	</description>
	<pubDate>Sun, 21 Jun 2009 07:57:17 +0000</pubDate>
	</item>
	<item>
	<title>Z-La 3D Character reel</title>
	<link>http://graphicanime.cgsociety.org/gallery/777297</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/189930/189930_1245589812_small.jpg"><br><br>This is a demo reel I did for 3Dmirage training course in 2005. I used 3DS MAX 8 using their first hair particle plugin. I used other geometric shapes that I manipulated to give it a techno scifi look.<br />
<br />
I used Photoshop to texture the character and Adobe Premeire for the post production.]]>
	</description>
	<pubDate>Sun, 21 Jun 2009 08:10:14 +0000</pubDate>
	</item>
	<item>
	<title>Maxien--In Sight</title>
	<link>http://graphicanime.cgsociety.org/gallery/608851</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1205593495_small.jpg"><br><br>This illustration is based on a number of illustrations based on this character for a series that I am currently developing. I used some speed painting techniques in photoshop. I focused the detail on the face. For the rest of the body I painted different hues to bring out some of the detail. <br />
<br />
I would like some critique on the color scheme, etc.<br />
<br />
PhotoShop CS2<br />
Wacom Intuous 2 tablet<br />
<br />
Cheers,]]>
	</description>
	<pubDate>Sat, 15 Mar 2008 15:04:57 +0000</pubDate>
	</item>
	<item>
	<title>Beasts of Wrath : Horned Wolf</title>
	<link>http://graphicanime.cgsociety.org/gallery/456512</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1169891377_small.jpg"><br><br>&quot;With no master to tame this wild beast, it runs rampant throughout the night of the hazy moonlit sky.&quot;<br />
<br />
The horned wolf was first a series of sketches in different poses. I drew the final sketch in Painter 8. I painted the wolf in photoshop 7 and customized my own brush to simulate fur. The background was created in another file in photoshop. I used a series of different painting techniques to achieve the eerie look. When I imported the horned- wolf into the background, I added more detail to its coat to match the lighting from the background.<br />
<br />
<br />
The &quot;Horned-Wolf&quot; is based on one of the creatures in my series, &quot;Beasts of Wrath&quot;. I am currently working on the next creature.]]>
	</description>
	<pubDate>Sat, 27 Jan 2007 09:49:40 +0000</pubDate>
	</item>
	<item>
	<title>Final Fantasy 7 Death of Aeris Rendering</title>
	<link>http://graphicanime.cgsociety.org/gallery/669403</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1220058505_small.jpg"><br><br>This taken from the PS1 game Final Fantasy 7 where Cloud finds Aeris murdered by Sephiroth. I was trying out on doing more scenes than just creating characters by themselves. I also wanted to use more facial expressions than they do in the Final Fantasy series.<br />
<br />
I used Photoshop CS3 to paint this scene. I would like some comments as to the compostiona and the lighting.<br />
<br />
Cheers,]]>
	</description>
	<pubDate>Sat, 30 Aug 2008 01:08:28 +0000</pubDate>
	</item>
	<item>
	<title>Wraith Warrior V1</title>
	<link>http://graphicanime.cgsociety.org/gallery/577131</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1198759875_small.jpg"><br><br>It was originally a sketch in my book. I scanned it in and traced the lines and colorized in PhotoShop CS2. <br />
<br />
I placed each flat color of her body in separate layers (skin in one layer, body in another, hair in another layer, etc..). <br />
<br />
I used various customized brushes and smudge tool.<br />
One of the things I tried to work on is the lighting and shading. I tried to make it look as good as possible. I think the cloak needs work.<br />
<br />
This is just another concept art for some Stargate Atlantis Wraith was thinking about. She has a back story, which I'm currently working on. Just like the other SGA wraith related artwork work I've done, these are just some ideas I'm throwing around to see what works.<br />
<br />
Cheers,]]>
	</description>
	<pubDate>Thu, 27 Dec 2007 12:51:16 +0000</pubDate>
	</item>
	<item>
	<title>Female Wraith Warrior Concept for SGA</title>
	<link>http://graphicanime.cgsociety.org/gallery/568794</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1196748669_small.jpg"><br><br>This is a character concept for the Stargate Atlantis Wraith. This is a female wraith warrior with claw extensions.]]>
	</description>
	<pubDate>Tue, 04 Dec 2007 06:11:11 +0000</pubDate>
	</item>
	<item>
	<title>Stargate Atlantis:Misplaced Souls- Side by Side</title>
	<link>http://graphicanime.cgsociety.org/gallery/436490</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1165065714_small.jpg"><br><br>This is a concept piece of some characters I have developed for a storyline I am writing based on the Stargate Atlantis series. I find the alien characters interesting, but I think the stories could have been better. I'm currently writing the screenplay and treatment for a few episodes. I thought it would be good practice for developing my own storylines that I have created, but I still need to fix them up.<br />
<br />
This began as a rough sketch in Sketchbook pro. I redrew the artwork in painter. Each character was drawn in a separate layer. Adobe Photoshop was used to colorize the whole image. The line artwork was used as a reference.<br />
Each part of the character was painted on separate layers to provide me with better control of the colors. <br />
<br />
I'm looking for critique on the coloring and style. I'm beginning to use fewer lines in my artwork. I believe its time for a change and I have found it makes the painting process quicker. I am trying to achieve a professional painted look.]]>
	</description>
	<pubDate>Sat, 02 Dec 2006 13:21:56 +0000</pubDate>
	</item>
	<item>
	<title>Edward: Fullmetal Alchemist Rendition</title>
	<link>http://graphicanime.cgsociety.org/gallery/545078</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1191129619_small.jpg"><br><br>This is my own rendition of Edward from the anime, &quot;FullMetal Alchemist&quot;.<br />
The whole image was created with PhotoShop CS2 and Wacom 12x18 Intuos2 Tablet. I drew Ed from scratch directly in photoshop.<br />
<br />
I used a combination of the smudge tool, with finger paint activated, and customized brushes. The special flares around his arm are multiple fractal flare images rendered by KPT5 tools.<br />
<br />
I looking for critiques on the coloring and shading. I am transitioning from concentrating on line work to simulating a painted look.]]>
	</description>
	<pubDate>Sun, 30 Sep 2007 05:20:20 +0000</pubDate>
	</item>
	<item>
	<title>Z-La Mega Blast</title>
	<link>http://graphicanime.cgsociety.org/gallery/433423</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1164368970_small.jpg"><br><br>This artwork is a character that I am currently developing for a scifi storyline. Created in 2001.<br />
This image was first drawn on the computer with my 9X12 wacom tablet and Painter. I colored the images using Photoshop's airbrush tool. The energy effect was created using KPT plugin, Fractal 4D.<br />
I have used many layers in this image to achieve a blurred and eerie effect.<br />
This artwork is an example of how I can compose images and colors together. I welcome some kind of critique about the composition and the coloring.<br />
]]>
	</description>
	<pubDate>Fri, 24 Nov 2006 11:49:32 +0000</pubDate>
	</item>
	<item>
	<title>Z-La Mega Blast - 3D version</title>
	<link>http://graphicanime.cgsociety.org/gallery/431230</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1163891015_small.jpg"><br><br>This is a 3D rendition of one of my 2D images. I used 3D Studio Max 8 to create the character. I used polygon modeling with turbo smoothing applied. Most of the textures, such as the face and clothes were created in photoshop. The hair was created using 3DS max 8's new hair plugin. <br />
<br />
The energy field and background was created in photoshop. The character, Z-La, was then rendered out as a tif image. The whole image was composed with Adobe Photoshop 7.<br />
<br />
This image was created while I was training with 3D Mirage training course. I was later asked to commission my image for advertising their training classes.]]>
	</description>
	<pubDate>Sat, 18 Nov 2006 23:03:37 +0000</pubDate>
	</item>
	<item>
	<title>Another Z-la Incarnation</title>
	<link>http://graphicanime.cgsociety.org/gallery/433013</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1164296715_small.jpg"><br><br>Here is another incarnation of my character. I used Adobe photoshop to create the cell shaded look. The created a grid of geomtric shapes in Adobe illustrator. I then imported the illustrator file into photoshop. I used nested masking for her clothes, so parts of the geometric shapes would be cut off. I wanted to give it a textile look.<br />
<br />
The character was originally done in a sketch book that I scanned in. The drawing was traced over using Painter and a wacom tablet.]]>
	</description>
	<pubDate>Thu, 23 Nov 2006 15:45:27 +0000</pubDate>
	</item>
	<item>
	<title>Cyber Realm</title>
	<link>http://graphicanime.cgsociety.org/gallery/431375</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1163942672_small.jpg"><br><br>Software: Alias Skethbook Pro 1, Adobe Photoshop 7, Painter 8<br />
<br />
I wanted to create an image that showed very soft and bright colors. I drew the girl in Alias Skethbook Pro 1. I took the image into Photoshop were I a layer for the hair, the face and the clothes. I created a solid fill for each layer with alpha channels. I then used Painter 8 to paint the girl using acrylic and blending brushes.<br />
<br />
The background was created separately in photoshop. I placed a few rectangles and applied the a filter located Stylized-&gt;Extrude, which cubes was selected. <br />
]]>
	</description>
	<pubDate>Sun, 19 Nov 2006 13:24:49 +0000</pubDate>
	</item>
	<item>
	<title>Z-La Dark Force</title>
	<link>http://graphicanime.cgsociety.org/gallery/431347</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/189930/189930_1163930474_small.jpg"><br><br>This artwork is another incarnation of my character Z-La. <br />
Created 2001<br />
<br />
I first sketched and drew the line drawing in Painter 7. I colorized the picture with Adobe Photoshop's airbrush tool. I used many layers to achieve this dark look. ]]>
	</description>
	<pubDate>Sun, 19 Nov 2006 10:01:17 +0000</pubDate>
	</item>
</channel>
</rss>
